(Disclosure statement: I haven't yet seen the show, but I am an admirer of his past works, and I'm looking forward to it. This post is more general thoughts about the review the artist's work in general.)
In looking at the A/V tour provided by Roberta Smith at the NY Times online, I'm struck again by the artist's intentional workings on idea of ornament, environment & surface adornment, notably in view of contemporary wallpaper and carpet designers who are positioning these craftworks more firmly in the nether region between art, design and architecture. Or should I say, between good taste and bad taste, high art and tacky luxury, process and product. Ms. Smith writes: "Opulence is countered by austerity, spectacle is undercut by banality. All processes are as transparent and simple as possible...The show swings between painting as portable object and as immersive environment."
Stingel's past work, such as the huge floral carpet for the Walker Art Center, or his particle-board sacristy to Paula Cooper (excellently reviewed here by Jerry Saltz), places him in the recent tradition of artists who work in a decadent, allover consumptive decorative way (AVAF, Jorge Pardo, Jim Iserman, Barry McGee, Tsang Kin-Wah, et al), who manage to somehow insert a pleasure principle into a political and immersive (but human scale) practice.How can you not love this installation titled 'Home Depot' for the MMK Frankfurt, in which the wallpaper housed the same pattern of the 'artwork':
Stingel's use of 'cheap' materials such as styrofoam, mirrors, shag carpet and the DIY aspect of the silver mylar graffito piece tweaks my stingy reluctance towards 'participatory' art and the lazy notion of 'everything the artist does is art', but as Ms. Smith puts it in her review of the current show:
These paintings set a brooding, romantic, even phlegmatic tone at odds with his usual brisk no-nonsense attitude, but they emphasize several important points: The artist is always at the center of the art, no matter how impersonal it may sometimes appear; art takes a lot of thought and deliberation, no matter how simple it may seem; and indolence has its rewards.The implication is that artists in particular should do as little as possible. The sign of a successful artwork is its ability to derive the greatest effect from the least means.
Another lesson to be extracted from this elegant show is the oxymoronic nature of the notion of “empty beauty” that has been bruited about extensively in the last decade. This show suggests that if art is empty, it is not beautiful and vice versa. If something is beautiful in any sustained way, it contains, at the least, an idea about beauty and usually much more.
It's got to be said his self-portrait paintings are pretty amazing...which is a laconic compliment-with-a-sneer about photo-realism, right? And even the 'do-nothing' works have an air of shabby sophistication that is genuinely inviting and funny, through the simple inversion of putting floor-works on the wall (carpet, footprints) and vice versa. The aspect of his work which involve self-referential art world gags or the navel-gazing 'demystification' of the art-making process can seem kind of precious, leaving the question open: is this an appropriation of spectacle or is it a container of unapologetic, pleasurable spectacle as an end to itself? Whatever. I love it.
See the full review & voiceover tour by Ms. Smith right here.
Friday, June 29, 2007
Risky Business: What They Don't Teach You In Art School Part I
I recommend this writing which is found on the always entertaining and frank artblog run by gallerist Ed Winkleman. This post reveals the mysteries of the artist/dealer 50/50 sales split and tries to answer the question, What Is It That Galleries Do Anyway?, which is just a super question to ask when you consider that a gallery really is a business and not a public service or retail space and that most dealers really aren't interested in the non-buying, off-the-street hoodlum hoi polloi (such as myself) that drifts in and out of their $25,000/month tony exhibition halls, pestering the young staff with so-called in-depth questions (my 'interest' is a shallow cover for often unsuccessful flirting BTW). These annoyances surely account for the fact that galleries are only open 5 days a week (not including Sunday) typically with the awkward, non-working-class friendly hours of 10-6 pm and are closed for holiday for upwards of a month...
Anyway, here are some snippets:
Many folks outside the gallery system will look at that split and be amazed, I'm sure. The artist is the creative genius, the artist spent years in art school, the artist is the one putting it all on the line for the public to take pot shots at their vision. In other professions, like acting, managers only get 15% and agents only get 10%. Why on earth does the gallery take 50% of the money? The short answer is because it costs that much to promote the artist's work. The longer answer is, well...
All in all, I feel the artists who get it the best are also the artists who take the time to understand the business realities of the relationship. Many artists will complain about the split wholly unaware that at the point they're doing so, the gallery has spent more money promoting the artist than they've taken in through sales. In other words, the gallery has yet to recoup its investment.
Also:
I took a small survey of young(ish) galleries with bare bone staffs and predominantly emerging artists in their stable in New York. They reported that it costs between $6,000 to $12,000 per exhibition for the overhead/rent alone (these are all galleries with relatively modest spaces). This is before the gallerist takes a salary, let alone sees any profit for the business. That means, that with the 50/50 split, those galleries must sell between $12,000 and $24,000 of artwork per exhibition before they even break even. Before they can pay themselves anything. Before they can expand the business and reinvest in more resources to promote their artists. For many (if not most) emerging artists out there, I suspect, that means the gallery took a loss on your first exhibition. Sometimes a hefty one.
Furthermore:
...it happens all the time that after 5 years, after an investment of $50,000 or more, an artist will leave a gallery, or stop making art, or a whole range of things that make that investment disappear. It's risk like this that, to my mind, justifies the 50/50 split. At least initially.
We artistical-types are flakey that way.
But, I'm not really being snarky here, you should absolutely go to the blog and read the full writing as well as the insightful discussions on the comment board. Go!
Anyway, here are some snippets:
Many folks outside the gallery system will look at that split and be amazed, I'm sure. The artist is the creative genius, the artist spent years in art school, the artist is the one putting it all on the line for the public to take pot shots at their vision. In other professions, like acting, managers only get 15% and agents only get 10%. Why on earth does the gallery take 50% of the money? The short answer is because it costs that much to promote the artist's work. The longer answer is, well...
All in all, I feel the artists who get it the best are also the artists who take the time to understand the business realities of the relationship. Many artists will complain about the split wholly unaware that at the point they're doing so, the gallery has spent more money promoting the artist than they've taken in through sales. In other words, the gallery has yet to recoup its investment.
Also:
I took a small survey of young(ish) galleries with bare bone staffs and predominantly emerging artists in their stable in New York. They reported that it costs between $6,000 to $12,000 per exhibition for the overhead/rent alone (these are all galleries with relatively modest spaces). This is before the gallerist takes a salary, let alone sees any profit for the business. That means, that with the 50/50 split, those galleries must sell between $12,000 and $24,000 of artwork per exhibition before they even break even. Before they can pay themselves anything. Before they can expand the business and reinvest in more resources to promote their artists. For many (if not most) emerging artists out there, I suspect, that means the gallery took a loss on your first exhibition. Sometimes a hefty one.
Furthermore:
...it happens all the time that after 5 years, after an investment of $50,000 or more, an artist will leave a gallery, or stop making art, or a whole range of things that make that investment disappear. It's risk like this that, to my mind, justifies the 50/50 split. At least initially.
We artistical-types are flakey that way.
But, I'm not really being snarky here, you should absolutely go to the blog and read the full writing as well as the insightful discussions on the comment board. Go!
Thursday, June 28, 2007
Williamsburg Street Art Interventions
Here's some Brooklyn art with no depictions of owls--can you feature that!!
I guess one doesn't grow in Brooklyn after all:
(Unless it's a high-rise condo, that is.)
i-Dicted, Ha ha
This waggish iPod ad parody was spotted on a construction wall on Bedford Ave, apparently it was a one-day installation only, too bad.
And speaking of street interventions, I am flipping out over the increasing volume of burned-out old bicycles that are lashed in huge rusted piles up and down my neighborhood. Why do these exist? Is it some bizarre sculptural project? Are they shabby street altars to the gods of the W'burg hippy bike-nazi cults?
Collecting Software Art: the Swapable Gallery
This is a repost from Rhizome: a neat little interview with Steven Sacks (founder of NY-based New Media gallery Bitforms and softwareartspace.com), conducted by Domenico Quaranta. Here's an excerpt:
DQ. About experiencing the work, you talk about a dedicated machine, "a
software art station". It seems to me weird and provocative at the same
time. At the beginning, Net Art and Software Art tried to introduce new,
democratic ways to experience art: but, entering the art market, they
usually lost this visionary approach, looking for more traditional,
“materialized” interfaces (prints, videos, sculptures and so on).
softwareARTspace seems to look for a viable way to re-propose that
visionary approach. Do you think that we are now ready for totally new
ways to experience art?
SS. There are some very simple reasons why we are all ready for a
change. Access and price. It is now very easy to access computers and
screens and the prices have dropped dramatically. The thought of having
2-3 screens devoted to software or video art is not unreasonable and in
fact will broaden and diversify most people's collection. Also, for some
works of art it is ok to rotate between pieces on one screen which also
offers collectors a nice option for easily and quickly changing their
surroundings.
DQ. What I buy when I buy one of your multiples? Is it like buying video
art? Or more likely buying a software or a game? Why do you make
editions of 5000 instead of 50? Is it still art, when it costs 125 $?
SS. It is not video. It is code - Software Art. The work is on a CD and
must be viewed on a computer with a decent graphics card.
This is not about “collecting” and value. It's about experiencing a
sample of work from important software artists. When these artists
produce more “fine artworks” they will have the attention of a wider
audience who may be interested in smaller editions or unique objects.
This is pretty much right-on and an idea I have been playing around with myself, in devising ways to put my own work out into the world in a non-gallery context. When it comes to 'New Media Art' and 'Net Art', I don't really get all the hand-wringing that usually accompanies discussions about the preciousness of quote-fine art objects-unquote and why this method of object creation needs to necessarily be dismantled. Does it matter if this object is encountered in an art gallery as opposed to, say, a design gallery such as Moss or Moroso? Does it matter if the methods of distribution of a video or software piece are more similar to that of a design-commodity, when you in fact have many artists working today who straddle that precipitous line between design and art already?
The interesting thing about 'Software Art' (or art that is otherwise generative or digitally interactive in nature) is that it is a (sometimes disharmonious) marriage of Visual and Conceptual practices. That is to say, there is a visual, collectible artifact which is a result of an idea manifested in the labor of code and the hand of the artist who either established the parameters or guided the results. Unlike much Conceptual work, which is tied to a performance, unique act, or free-floating meme, this work is potentially mass-producible, archival, and non-degradable---pending viruses and crashes, of course.
Filmmakers, photographers, printmakers, sculptors, and every other creative who works with editions, multiples, and reproductions--by the very nature of that practice--don't have to defend the uniqueness of their work or its value. However, it would be very cool if some of these Factory-style artists, who just churn work out, could take a cue from the design world they emulate and offer some cross-affordable editioned artwork as well. I don't feel this undermines the (quite necessary IMO) role of the collector to own unique slices of the artist's overall vision. The question from the interview "Is it still art if it's only $125" is quite (excuse the pun) priceless in this regard. Is the value of the idea diminished if it's distributed across a greater spectrum of audience?
While I'm on the subject, what's the big deal about making democratic art anyway? Is there some kind of crisis in people's ability to enjoy and view art? The art world is an economy of uniques, really. I don't believe this country is suffering from a lack of more things, more pleasure, more consumption opportunities. There is more creative stuff being made available right now than, like, ever before. I think many folks are throwing around the word 'democratic', thinking they are using it to mean 'participatory' (another over-used term the art world needs to get a grip on), when really they mean 'freedom to consume.' Or something like that.
Discuss.
DQ. About experiencing the work, you talk about a dedicated machine, "a
software art station". It seems to me weird and provocative at the same
time. At the beginning, Net Art and Software Art tried to introduce new,
democratic ways to experience art: but, entering the art market, they
usually lost this visionary approach, looking for more traditional,
“materialized” interfaces (prints, videos, sculptures and so on).
softwareARTspace seems to look for a viable way to re-propose that
visionary approach. Do you think that we are now ready for totally new
ways to experience art?
SS. There are some very simple reasons why we are all ready for a
change. Access and price. It is now very easy to access computers and
screens and the prices have dropped dramatically. The thought of having
2-3 screens devoted to software or video art is not unreasonable and in
fact will broaden and diversify most people's collection. Also, for some
works of art it is ok to rotate between pieces on one screen which also
offers collectors a nice option for easily and quickly changing their
surroundings.
DQ. What I buy when I buy one of your multiples? Is it like buying video
art? Or more likely buying a software or a game? Why do you make
editions of 5000 instead of 50? Is it still art, when it costs 125 $?
SS. It is not video. It is code - Software Art. The work is on a CD and
must be viewed on a computer with a decent graphics card.
This is not about “collecting” and value. It's about experiencing a
sample of work from important software artists. When these artists
produce more “fine artworks” they will have the attention of a wider
audience who may be interested in smaller editions or unique objects.
This is pretty much right-on and an idea I have been playing around with myself, in devising ways to put my own work out into the world in a non-gallery context. When it comes to 'New Media Art' and 'Net Art', I don't really get all the hand-wringing that usually accompanies discussions about the preciousness of quote-fine art objects-unquote and why this method of object creation needs to necessarily be dismantled. Does it matter if this object is encountered in an art gallery as opposed to, say, a design gallery such as Moss or Moroso? Does it matter if the methods of distribution of a video or software piece are more similar to that of a design-commodity, when you in fact have many artists working today who straddle that precipitous line between design and art already?
The interesting thing about 'Software Art' (or art that is otherwise generative or digitally interactive in nature) is that it is a (sometimes disharmonious) marriage of Visual and Conceptual practices. That is to say, there is a visual, collectible artifact which is a result of an idea manifested in the labor of code and the hand of the artist who either established the parameters or guided the results. Unlike much Conceptual work, which is tied to a performance, unique act, or free-floating meme, this work is potentially mass-producible, archival, and non-degradable---pending viruses and crashes, of course.
Filmmakers, photographers, printmakers, sculptors, and every other creative who works with editions, multiples, and reproductions--by the very nature of that practice--don't have to defend the uniqueness of their work or its value. However, it would be very cool if some of these Factory-style artists, who just churn work out, could take a cue from the design world they emulate and offer some cross-affordable editioned artwork as well. I don't feel this undermines the (quite necessary IMO) role of the collector to own unique slices of the artist's overall vision. The question from the interview "Is it still art if it's only $125" is quite (excuse the pun) priceless in this regard. Is the value of the idea diminished if it's distributed across a greater spectrum of audience?
While I'm on the subject, what's the big deal about making democratic art anyway? Is there some kind of crisis in people's ability to enjoy and view art? The art world is an economy of uniques, really. I don't believe this country is suffering from a lack of more things, more pleasure, more consumption opportunities. There is more creative stuff being made available right now than, like, ever before. I think many folks are throwing around the word 'democratic', thinking they are using it to mean 'participatory' (another over-used term the art world needs to get a grip on), when really they mean 'freedom to consume.' Or something like that.
Discuss.
Tuesday, May 8, 2007
Retail Therapy
NY-based design agency GHaVisualAgency creates a lush multi-screen video wallpaper 'Nokia in Wonderland' (also click on the 'Multiscreen Version' for the true experience) for the Nokia flagship store. The screens in these stores display some surprisingly abstract work and has developed an interesting approach to environmental media in a branded commercial space, featuring work by other newmedia design heavies HiRes, Tomato, Universal Everything, and others. But GHava are my friends and they did some cool Supernature-ish video so I'm pimping them here. Word.
Like other flagship retail locations (Prada, Comme des Garcons, Samsung et al) the keyword is experience design and the idea is less about selling Product and more about Brand-as-Lifestyle. Problematics aside, from a critical perspective this concept points in an interesting way to the convergence of diffuse fields such as architecture, media, marketing, and product design, and baldly demands of us, the consumer, a kind of tribal allegiance to certain market forces which our participation in a techno-savvy culture demands...like in the novel Snow Crash, in which any abstract organization of business activity operates as an independent nation state: the Mafia, Chinatown, religious cults, McDonald's...Nokia?
Labels:
Architecture,
Design,
Experience,
Installation
Rama: AudioVisual Ecosystem Synthesis!
A lovely, experimental video (also made in Processing) by Argentinian-based dynamic duo i2off.org (Ivan Ivanoff) & r3nder.net (Jose Jimenez). These guys are extremely process-oriented and energetic, and their respective sites and projects are bewilderingly imbricated in one another, so if you visit - and you should - be prepared to do some digging. I'm starting a Supernature inspiration award and the first one goes to these guys.
Reactive Video Garden
A clever commercial installation developed in Processing by the collaborative team of i2off.org + r3nder.net.
Labels:
Architecture,
Experience,
Installation,
Ornament,
Visualization
Thursday, April 26, 2007
Takashi Murakami and Matthew Ritchie In HighSpeed Collision on the Moons of Jupiter
These amazing images came from the USGS Astrogeology site, presenting highly aestheticized false-color renderings of planetary topologies. I'm not sure of the depth of scientific information that these poppy, expressionist graphics convey, but they certainly are an example of how the universe (to paraphrase) is "stranger than we can imagine" and at least as strange as the imaginations of contemporary pop and graffiti artists.
Tuesday, April 24, 2007
Chris Natrop's Fabulous Hanging Gardens
I just came across the work of Chris Natrop via dataisnature, and don't know how it could have stayed off my radar. Natrop creates intricate hand-cut paper sculptures and wall pieces that make careful use of the space, light, shadow, and application of surface materials such as wall paint, nail polish, and watercolor. The installations bring to mind both the rich decorative objects of Tord Boontje or Petah Coyne and the swirling, myth-infused psychogeographies of Matthew Ritchie.
Some of the smaller works have an almost devotional or altar-like composition; Natrop's process is both meditative and poetic without being cloying or precious, and responds to (in the artist's words) the visible but 'hidden essence' of his home of Los Angeles, an overpowering sensual environment of extreme urbanism infiltrated by a relentless efflorescence.
Visit the artist's website here, and read an interview with him here.
Wednesday, April 18, 2007
Jorge Pardo @ Friedrich Petzel
Jorge Pardo, the whimsical & prolific artist/designer, has a solo exhibition of objects & paintings now through April 21st at Friedrich Petzel Gallery in Chelsea.
Pardo is popular for his multidisciplinary installations which blur the distinction between 'design' and 'fine art', although I feel that's more because he chooses to show his work in galleries and because his 'design' work--furniture, lighting, interiors--seems vaguely more conceptual and part of a process of working in which the artifact or fabrication is more an outcome rather than a goal. As such, the works in this exhibition create the ambiance of a not-completely-finished boutique hotel lobby.
The main feature of the show are a couple dozen milled-PVC chandelier pendant lamps hanging at various lengths from the ceiling. While variants of this design can be seen in multiple trendy boutiques right now, closer investigation reveals a form less akin to traditional ornament and something a bit edgier and aquatically primal--think Ernst Haeckel vs. Tord Boontje.
The paintings are actually silkscreen & applique on unprimed linen, and draped with fabric garlands, bringing to mind the large-scale collages of Beatriz Milhazes. The gay floral patterns are diffused somewhat by the dourness of the surface material.
Rounding out the show are a group of wine-storage credenzas with custom hinge fixtures and a series of bizarre clocks made from contoured layers of corrugated cardboard and wood. Pardo's work here as elsewhere playfully makes a statement about the sheer aesthetic experience of architecture, objects and spaces. While the objects are wonderful and exuberant in their own right, however, this presentation seems strangely unalive.
Tuesday, April 17, 2007
Fast Forward: 'New' New York
The built environment of New York City is undergoing a radical transformation. With a rush of new development, the city is going to experience a rapid evolution over the next decade. As New York Magazine reported, a city larger than San Francisco is now being “built on top of the city that we know.”
This show features a 'future map' of architectural projects on a large aerial shot of the city, and has a special focus on the (west side) High Line project the Bronx River Greenway.
Saturday, April 14, 2007
Another Nifty Book
When I was in Toronto recently I visited YYZ gallery in the amazing 401 Richmond complex (a converted factory space with five floors of media centers, galleries, shops, gardens & arts organizations). They publish some great books including this one:
Crime and Ornament: The Arts and Popular Culture in the Shadow of Adolf Loos
Opening the book is the original text from Loos' incendiary (and quaintly, queezily racist) 'Ornament is Crime' diatribe, which laid the ground for the Modernist repudiation of decoration. The authors seem to take a pretty broad view of these ideas as they lay out their theses and projects, but so far it's a great read & a wonderfully designed little tome...the layout & type is actually quite classic & clean, rather ironic, I thought...
Friday, April 13, 2007
Cal Lane: Metal Lace Artist
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(click image to view larger)
I first came across Cal Lane's amazing 'rust dust' patterns at Scope Art Fair and most recently at the Museum of Arts & Design awe-inspiring 'Radical Lace and Subversive Knitting' show. Ms. Lane is an artist who hand-welds intricate and delicate patterns and filigrees into steel beams and surfaces. Her work exists at a fascinating intersection between craft, fine art and industrial production; and on another level as a historical confrontation with the feminine 'decorative arts' and the macho heroic-sculpture monuments of Modernism.(click image to view larger)
Quoted from Ray Cronin, Curator at Art Gallery of Nova Scotia, from the catalogue of Lane's sculpture exhibition 'Fabricate':
"By cutting into the beams, reproducing the patterns of lace, Lane seems to be pointing out the limits of Modernity's asceticism. In this reading the lace patterns work as ornament, a decorative function that undermines the structural integrity of the beams...Is ornament eating away at the modernist purity of the towers? ...I suggest that the decorative is indeed a corrosive."
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